Mirror Park Redesign [YMAP] 1.2
614
17
614
17
MIRROR PARK 1.0 V4EVERmod for Legacy & Enhanced Versions
Hey guys.. I have been working on the Mirror Park, Echoe Park in the real L.A.
I have used more than a thousand entitys in the area including vegetation, fences, boats, hamburger & hot dogs stands, water vegetation, benches, trash bins, lights, signs etc. to give a real life feeling to the park.
It works on 60 fps on my humble laptop (i5, GTX 1650, 16 gb ram ) with all in high in both editions with visualV so I think it will work fluid in almost all systems ..
Changelog 1.2
---------------------------
- Misaligned Streetlights Corrected. Some trees has been aligned correctly.
- Missing "Forbbiden bike sign" deleted.
Changelog 1.1
---------------------------
- Correction in some flags that causes trees that could be walked through.
--- REQUIREMENTS ---
Requirements:
for Legacy
- OpenIV
- ScriptHook V
- ScriptHook V.NET
for Enhanced
- ScriptHook V
- OpenIV.RPF
--- INSTALLATION INSTRUCTIONS ---
-- MANUAL INSTALLATION--
1- Install the Requirements.
2- Copy the custom maps folder same path inside your mod folder. (mods\update\x64\dlcpacks). If you dont have a mod folder then just copy the entire mod folder in the root directory of the game.
3- Edit and add a line at the bottom of your dlclist.xml file with the name of the mod. (GTAV/mods/update/update.rpf/common/data)
PD: See the Readme file included for more detail on how to installat it. Contact me in Discord if you need any help..
BUGS
-------------------------------------------------------------------------------
Nothing I have notice but If you already have installed a mod that modifes that same area then the props of both ympas will probably overlap. If you find somethig to correct please let me know.
You shouldnt have problems but If the game crashes try a modified gameconfig, the heap limit adjuster mod and the packfile limit adjuster.
CREDITS & PERMISSIONS
Thanks to the guys that develop the OpenIV, Codewalker, ScripthookV tools cause I think the 90 percent of the mods wouldnt exist with out their aport.
Please dont reupload or reuse this ymap anywhere with out my permission. Thank you all.. Good Gaming
Hey guys.. I have been working on the Mirror Park, Echoe Park in the real L.A.
I have used more than a thousand entitys in the area including vegetation, fences, boats, hamburger & hot dogs stands, water vegetation, benches, trash bins, lights, signs etc. to give a real life feeling to the park.
It works on 60 fps on my humble laptop (i5, GTX 1650, 16 gb ram ) with all in high in both editions with visualV so I think it will work fluid in almost all systems ..
Changelog 1.2
---------------------------
- Misaligned Streetlights Corrected. Some trees has been aligned correctly.
- Missing "Forbbiden bike sign" deleted.
Changelog 1.1
---------------------------
- Correction in some flags that causes trees that could be walked through.
--- REQUIREMENTS ---
Requirements:
for Legacy
- OpenIV
- ScriptHook V
- ScriptHook V.NET
for Enhanced
- ScriptHook V
- OpenIV.RPF
--- INSTALLATION INSTRUCTIONS ---
-- MANUAL INSTALLATION--
1- Install the Requirements.
2- Copy the custom maps folder same path inside your mod folder. (mods\update\x64\dlcpacks). If you dont have a mod folder then just copy the entire mod folder in the root directory of the game.
3- Edit and add a line at the bottom of your dlclist.xml file with the name of the mod. (GTAV/mods/update/update.rpf/common/data)
PD: See the Readme file included for more detail on how to installat it. Contact me in Discord if you need any help..
BUGS
-------------------------------------------------------------------------------
Nothing I have notice but If you already have installed a mod that modifes that same area then the props of both ympas will probably overlap. If you find somethig to correct please let me know.
You shouldnt have problems but If the game crashes try a modified gameconfig, the heap limit adjuster mod and the packfile limit adjuster.
CREDITS & PERMISSIONS
Thanks to the guys that develop the OpenIV, Codewalker, ScripthookV tools cause I think the 90 percent of the mods wouldnt exist with out their aport.
Please dont reupload or reuse this ymap anywhere with out my permission. Thank you all.. Good Gaming
Първо качено на: Преди 4 дена
Последно обновено на: Преди 3 дена
Последно изтеглено: Преди 8 минути
32 Коментари
More mods by Pluma_1980:
- Сцени
4.92
3 108
53
1.1 (enhanced)
By Pluma_1980
MIRROR PARK 1.0 V4EVERmod for Legacy & Enhanced Versions
Hey guys.. I have been working on the Mirror Park, Echoe Park in the real L.A.
I have used more than a thousand entitys in the area including vegetation, fences, boats, hamburger & hot dogs stands, water vegetation, benches, trash bins, lights, signs etc. to give a real life feeling to the park.
It works on 60 fps on my humble laptop (i5, GTX 1650, 16 gb ram ) with all in high in both editions with visualV so I think it will work fluid in almost all systems ..
Changelog 1.2
---------------------------
- Misaligned Streetlights Corrected. Some trees has been aligned correctly.
- Missing "Forbbiden bike sign" deleted.
Changelog 1.1
---------------------------
- Correction in some flags that causes trees that could be walked through.
--- REQUIREMENTS ---
Requirements:
for Legacy
- OpenIV
- ScriptHook V
- ScriptHook V.NET
for Enhanced
- ScriptHook V
- OpenIV.RPF
--- INSTALLATION INSTRUCTIONS ---
-- MANUAL INSTALLATION--
1- Install the Requirements.
2- Copy the custom maps folder same path inside your mod folder. (mods\update\x64\dlcpacks). If you dont have a mod folder then just copy the entire mod folder in the root directory of the game.
3- Edit and add a line at the bottom of your dlclist.xml file with the name of the mod. (GTAV/mods/update/update.rpf/common/data)
PD: See the Readme file included for more detail on how to installat it. Contact me in Discord if you need any help..
BUGS
-------------------------------------------------------------------------------
Nothing I have notice but If you already have installed a mod that modifes that same area then the props of both ympas will probably overlap. If you find somethig to correct please let me know.
You shouldnt have problems but If the game crashes try a modified gameconfig, the heap limit adjuster mod and the packfile limit adjuster.
CREDITS & PERMISSIONS
Thanks to the guys that develop the OpenIV, Codewalker, ScripthookV tools cause I think the 90 percent of the mods wouldnt exist with out their aport.
Please dont reupload or reuse this ymap anywhere with out my permission. Thank you all.. Good Gaming
Hey guys.. I have been working on the Mirror Park, Echoe Park in the real L.A.
I have used more than a thousand entitys in the area including vegetation, fences, boats, hamburger & hot dogs stands, water vegetation, benches, trash bins, lights, signs etc. to give a real life feeling to the park.
It works on 60 fps on my humble laptop (i5, GTX 1650, 16 gb ram ) with all in high in both editions with visualV so I think it will work fluid in almost all systems ..
Changelog 1.2
---------------------------
- Misaligned Streetlights Corrected. Some trees has been aligned correctly.
- Missing "Forbbiden bike sign" deleted.
Changelog 1.1
---------------------------
- Correction in some flags that causes trees that could be walked through.
--- REQUIREMENTS ---
Requirements:
for Legacy
- OpenIV
- ScriptHook V
- ScriptHook V.NET
for Enhanced
- ScriptHook V
- OpenIV.RPF
--- INSTALLATION INSTRUCTIONS ---
-- MANUAL INSTALLATION--
1- Install the Requirements.
2- Copy the custom maps folder same path inside your mod folder. (mods\update\x64\dlcpacks). If you dont have a mod folder then just copy the entire mod folder in the root directory of the game.
3- Edit and add a line at the bottom of your dlclist.xml file with the name of the mod. (GTAV/mods/update/update.rpf/common/data)
PD: See the Readme file included for more detail on how to installat it. Contact me in Discord if you need any help..
BUGS
-------------------------------------------------------------------------------
Nothing I have notice but If you already have installed a mod that modifes that same area then the props of both ympas will probably overlap. If you find somethig to correct please let me know.
You shouldnt have problems but If the game crashes try a modified gameconfig, the heap limit adjuster mod and the packfile limit adjuster.
CREDITS & PERMISSIONS
Thanks to the guys that develop the OpenIV, Codewalker, ScripthookV tools cause I think the 90 percent of the mods wouldnt exist with out their aport.
Please dont reupload or reuse this ymap anywhere with out my permission. Thank you all.. Good Gaming
Първо качено на: Преди 4 дена
Последно обновено на: Преди 3 дена
Последно изтеглено: Преди 8 минути


















@-EcLiPsE- thanks buddy. I upload a new version (1.2) with that corrections.. thanks for the advice .. the moderators approval is still pending but its done so thanks Man.
very nice thanks!! love those lilly pads especially.
@gtavjamal thanks buddy
@Pluma_1980 yeah, Im used to install vehicle mods. Already did these 2 steps but when I run the game, nothing changes at the park
@NewtonSandey Sorry, in the step 2 I made a mistake in the root.. I have already corrected in the description.. try this I put below
2- Copy the custom maps folder same path inside your mod folder. (mods_tests\update\x64\dlcpacks). If you dont have a mod folder then just copy the entire mod folder in the root directory fo the game.
That´s the correct path where the file must be. Sorry for the mistake buddy. Hope it works now.. Please let me know.
@NewtonSandey sorry, this is the correct one >> "mods\update\x64\dlcpacks"..
men, I am burn out..
@Pluma_1980 yeah actually I followed the instructions in the readme
@Pluma_1980 here the 2 things I did, just like with a car mod: https://imgur.com/a/teboI6e am I missing something?
@NewtonSandey Parece bien instalaldo. Dentro de la carpeta de custom maps ves todos los ympas? deberían ser 3 ymaps y un archivo más llamado
_manifest_mp
@NewtonSandey Que versión del juego estás usando?
@NewtonSandey Try moving custom_maps higher up on your dlclist. Don't make it last in line. I had a similar problem before and doing so fixed it.
Here's a thread section I just came across if that doesn't work.
Just use Open IV, go to the custom_maps folder (mods\update\x64\dlcpacks\custom_maps) and open up the “dlc.rpf”. Edit the “content.xml”. Inside the xml, look for “<genericConditions>$level=MO_JIM_L11</genericConditions>” and replace it with “<genericConditions>$level=MO_JIM_L00</genericConditions>”. Boom. The maps are back.
@writtninblood thanks man.. I was running out of ideas as everything seems to be ok with His installation. hope that helps newton .. sorry i respond in spanish before.. just came that way.. didnt realize un the moment.. i hace notice a momento ago.. ja
No problem. Hopefully one of those will work. I can't think of anything else.
@Pluma_1980 inside my custom_maps folder there's only "dlc.rpf". I'm using the most recent game version. I understand that the files in the "ymaps" folder are only necessary for those who have the "v4ever" full mod installed. the xml change above don't change nothing for me :(
@Pluma_1980 This looks nice but what's the potential for this map to conflict with other ones out there? For example, I got " Real California Architecture" installed, would this map conflict with that one?
Excellent! The mod works without any file edits on GTA 5 enhanced with NVE.
@NewtonSandey Y:\SteamLibrary\steamapps\common\Grand Theft Auto V Enhanced\mods\update\x64\dlcpacks\custom_maps\dlc.rpf\x64\levels\gta5\_citye\maps\custom_maps.rpf\ - All ymap files should be in here
@writtninblood so yeah, they are already there
@NewtonSandey @JAM102970 Not necessary.. If you already have a custom_folder for other mods you can throw them there. they are the same files as in the custom_folder. If you already have a cutom folder working you can try putting them there to see if it starts that way.
You have the 4 files in the custom folder right? "v4_ehw_echopark_a.ymap" "v4_ehw_echopark_b.ymap" "v4_ehw_echopark_a.ymap" and the "_manifest_mp.ymf"
Try this.. rename the this file "_manifest_mp.ymf" to "_manifest.ymf".. The manifest make visible the ympas for the game.. Gta5 use "_manifest" for their ympas.. so let´s see if that works. May be the custom name for the manifest is creating the conflict.